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Ricky Yim08/07/14
2 replies

You say Constructor Chaining, Swift says Initializer Delegation

One of the things that one must get used to with a new language is dealing with new conventions.

Juhani Lehtimaki08/07/14
0 replies

Watch This: Material Design in the 2014 Google I/O App

Material design is something that I have not had time to write about yet (but believe when I say that I will!). Fortunately there's no shortage of others talking about it.Today, Google's Android Developers blog released a great post about the process they used to build the Google IO app for this year's conference.

Alec Noller08/06/14
0 replies

Dev of the Week: Andreea Borcea

This week we're talking to Andreea Borca, developer of patient-empowering solutions for the healthcare industry, co-host of Farstuff: The IoT Podcast, and featured author in DZone's 2014 Guide to Internet of Things.

Juhani Lehtimaki08/06/14
0 replies

On the Importance of Supporting User Goals, an Example

f you have seen any of my conference presentations you are aware that I keep raving about understanding and supporting user goals in your app design. No matter how visually polished an app is, and no matter how great its design patterns are, the app will fail if it doesn't help users achieve their goals.

Alec Noller08/06/14
0 replies

The Best of DZone: July 29 - August 5

If you missed anything on DZone this week, now's your chance to catch up! This week's best include the ultimate guide to Java 8 features, a beginner's guide to JPA/Hibernate entity state transitions, when to dump Scrum for Kanban, and more.

Gonzalo Ayuso08/06/14
0 replies

Debugging Android Cordova/Phonegap Apps with Chrome

With Android we can see the log with “adb logcat” but it’s a nightmare. Huge amount of information about our app and also about the operating system.

Ricky Yim08/06/14
0 replies

Access Control in Swift

Since Swift was released at WWDC this year, Apple have clearly stated the language is still in beta. This was proven by the fact that the last release, beta 4, introduced a new feature, "Access Control."

Ricky Yim08/05/14
0 replies

Flipping Cards with Swift and UIKit

One requirement I had recently was to display cards in an iPhone application and upon tapping on it, flip the card around. This article goes into details on how to do that with the help of Swift and UIKit.

Gil Zilberfeld08/05/14
0 replies

Test Attribute #7 – Footprint (Trusting Your Tests)

The question is – what if the test fails? Since you’ve allowed the tests to mark their territory, you now have tests that are hard to reproduce. That will cost you in debugging, and maybe in even resolving the problem. As always, it’s an ROI balance of risk analysis and mitigation.

Jorge Ramon08/05/14
0 replies

Mobile App Tutorial: The Meeting Room Booking App, Part 1

The mobile app tutorial that we are starting with this article is a Meeting Room Booking app that allows its users to reserve rooms for meetings and other events. My initial plan for this tutorial is to develop two versions of the app. One using a Sencha Touch frontend, and the other using a Kendo UI Mobile frontend.

Simon Gladman08/05/14
0 replies

Threads in Swift with NSOperation: Gray Scott Reaction Diffusion

When I first discovered ActionScript Workers, one of the first things I did was use them to implement a model of the Gray Scott reaction diffusion system. Now that I've started playing with Swift, I thought I'd do something similar with NSOperation.

Simon Gladman08/04/14
0 replies

Using Swift and Sprite Kit for Physics and Particles

Swift comes bundled with Sprite Kit, a graphics rendering and animation infrastructure that includes, among other things, support for physics and particle systems. Inspired by this post from Thibault Imbert, I thought I'd attempt to create a scene containing a handful of bouncing balls, each emitting particles.

Bruno Terkaly08/01/14
1 replies

How to Write Mobile Applications: What are Your Options?

The web as you know it is going away. But given that native apps are not a viable solution to every problem, what other options exist?

Alec Noller07/31/14
0 replies

Debunking the Myths Surrounding Android Monetization

If you're in the mobile development business, monetization is probably a fairly important issue to you. And we've been hearing for years now how Android users don't spend money, at least compared to iOS users. But is that really true?

Simon Gladman07/31/14
0 replies

A First Look at Swift and Xcode 6 - An App in Ten Minutes!

For an ActionScript old timer like me, Swift is a lot friendlier that Objective C and, unlike developing with AS3 and AIR, gives me immediate access to all the great stuff in iOS like SpriteKit, SceneKit and Metal.