Windows Phone 7 Jump Start: Building XNA Games for the Windows Phone 7 Platform, Part 1
This session begins by discussing what makes the Windows Phone such a good platform for XNA development and how you can create XNA games for it. Presenters Andy and Rob take a look at how games can manage the orientation of a phone and give you some tips on getting the best performance. They then move on to take a look at the accelerometer input and how to make games that use this.
Watch the Other Parts in this Series:
This session begins with a basic overview of the full 12 hour training. Rob and Andy then jump into an introduction to the Microsoft Windows Phone 7 platform. This is a great starting point for developers new to the Windows Phone 7 mobile platform.
This session is where the coding begins. Andy and Rob walk through building your first application with Microsoft Silverlight. It includes responding to event controls, Windows themes and styles, and customizing text input.
This video extends session two and begins with an introduction into Databinding with a dive into the Listbinding template. Rob and Andy follow by covering Page Navigation, handling the hardware Back key, and finally creating orientation-aware pages.
Using Silverlight as a platform for game creation, Rob and Andy show you how to get a draw/update behavior into your Silverlight games and give you a fully worked game to chew on. They also illustrate how a Silverlight game can leverage the XNA libraries to add sound effects to a game.
Learn how games can manage the orientation of a phone and give you some tips on getting the best performance. They then move on to take a look at the accelerometer input and how to make games that use this.
Using the Windows Phone platform features in your XNA games, Andy and Rob cover the use of the touch screen, sound creation and finally give you some coverage of how to access the Zune media content in the device. Then we round off with a little look at how you can get text input from users by means of the Guide support in XNA.
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